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RONOLD ANTHONY.

Senior Product Designer For 5+ years, I've been shaping solutions that meet unique needs—finding clarity and impact within constraints.
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React Next.js Three.js GSAP TypeScript Node.js Figma WebGL Motion Design UI/UX React Next.js Three.js GSAP TypeScript Node.js Figma WebGL Motion Design UI/UX
Ronold Anthony
🚀 5+ Years Experience
✦ Constraints = Clarity
About Me

Turning complexity
into usable, meaningful products.

For the past 5+ years, I've been designing products that solve real problems—not just look good. I enjoy working through constraints, simplifying complexity, and crafting experiences that feel intuitive from the first interaction. I'm deeply curious about interaction design, motion, and the details most people overlook.

0Features
0Years Exp.
3+ProductsBuilt from 0 → 1
My Story
CHAPTERS

[01]

Where It All Started

I stumbled into design through a side project that needed to look good and work well. No formal path — just curiosity, late nights, and a growing obsession with making things that feel right.


[02]

Finding My Direction

I discovered product design when I realised aesthetics alone wasn't enough. The moment I started asking "why" before "how it looks" — everything shifted. I wanted to solve real problems, not just decorate them.


[03]

First Real Challenge

My first real project had impossible constraints — tight deadlines, unclear requirements, and users who didn't know what they wanted. It taught me that great design lives in the tension between limitations and ambition.


[04]

Learning to Say Less

The hardest skill I've learned isn't adding — it's removing. Stripping a UI to its essence, writing copy that doesn't overstay its welcome, and trusting whitespace. Clarity is the rarest form of craft.


[05]

Building From Zero

Owning a product from 0 → 1 changed everything. No safety net, no senior designer to defer to — just research, instinct, and iteration. It was the most exhausting and most rewarding thing I've built.


[06]

Where I Am Today

Still curious. Still cutting things. I'm at my best when the problem is messy, the brief is incomplete, and the stakes are real. That's where design actually matters — and where I want to keep showing up.


Selected Work

Recent Projects

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01 / 2026
ReactThree.jsGSAP

SubNest

A subscriptions tracking web app

A full-stack subscription manager built to eliminate billing blind spots — track renewals, monitor spending across categories, and get notified before auto-charges hit.

View Project
02 / 2026
ReactSupabaseVite

Freelance Work
Tracker

A full-stack web app for managing freelancer work logs and monthly payments, with role-based access, real-time sync, and an approval workflow for daily entries.

View Project
03 / 2026
ReactSupabaseRecharts

UX Research
Tool

A full-stack user testing analytics app with a 7-step interview wizard, SUS scoring, NPS tracking, and real-time session dashboards — built for distributed design teams.

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04 / 2026
SocialAIPrompts

Promptra

A social platform for prompts with Creator Studio and Versioning — remix prompts, track how they evolve through community-driven versions, and build on each other's work.

View Project
05 / 2026
UXCase StudyProduct

Case Studies —
Swiggy & GPay

A deep dive into real-world product challenges — Swiggy's group ordering experience and Google Pay's payment processing flow, focused on usability, clarity, and user trust.

View Project
Tech Stack

Tools & Technologies

Figma
Product Management
Notion
Adobe Creative Suite
Miro
Communication & Collaboration
Quality Analysis
Interaction Design
User Research
Vibe Coding
How I Work

Design Process

01

Pre-Game

Every product begins with alignment. I work with Product Managers and stakeholders to break down briefs, map user journeys, and define flows. Through rapid prototyping and focused research—leveraging AI tools and competitive insights—I set a clear direction before design begins.

02

Game

This is where strategy turns into screens. I translate insights from the Pre-Game into high-fidelity designs, focusing on clarity, usability, and detail. Through continuous feedback and iteration, I refine the experience until it's ready to perform.

03

Post Game

Where design meets reality. I ensure a smooth handoff by delivering clear specs, assets, and documentation to developers. Post-handoff, I stay involved through Design QA—reviewing builds, catching inconsistencies, and making sure the final product matches the intent.

Get In Touch

Let's Build Something Insane.

ronoldanthony@gmail.com